The Project Management Context
Projects and project management operate in an environment broader than that of the project itself. The project management team must understand this broader context—managing the day-to-day activities of the project is necessary for success but not sufficient. This chapter describes key aspects of the project management context not covered elsewhere in this document. The topics included here are:
2.1
Project Phases and the Project Life Cycle
2.2
Project Stakeholders
2.3
Organizational Influences
2.4
Key General Management Skills
2.5
Social-Economic-Environmental Influences
2.1
PROJECT PHASES AND THE PROJECT LIFE CYCLE
Because
projects are unique undertakings, they involve a degree of uncertainty.
Organizations performing projects will usually divide each project into several project
phases to improve management control and provide for links to the
ongoing operations of the performing organization. Collectively, the project
phases are known as the project life cycle.
2.1.1
Characteristics of Project Phases
Each
project phase is marked by completion of one or more deliverables. A deliverable is
a tangible, verifiable work product such as a feasibility study, a detail design,
or a working prototype. The deliverables, and hence the phases, are part of
a generally sequential logic designed to ensure proper definition of the
product of the project.
The
conclusion of a project phase is generally marked by a review of both key
deliverables and project performance to date, to a) determine if the project
should continue into its next phase and b) detect and correct errors cost
effectively. These phase-end reviews are often called phase exits, stage
gates, or kill points.
Each
project phase normally includes a set of defined deliverables designed to
establish the desired level of management control. The majority of these items
are related to the primary phase deliverable, and the phases typically take
their names from these items: requirements, design, build, test, startup,
turnover, and others, as appropriate. Several representative project life
cycles are described in Section 2.1.3.
2.1.2
Characteristics of the Project Life Cycle
The
project life cycle serves to define the beginning and the end of a project. For
example, when an organization identifies an opportunity to which it would like
to respond, it will often authorize a needs assessment and/or a feasibility
study to decide if it should undertake a project. The project life-cycle
definition will determine whether the feasibility study is treated as the first
project phase or as a separate, standalone project.
The
project life-cycle definition will also determine which transitional actions at
the beginning and the end of the project are included and which are not. In
this manner, the project life-cycle definition can be used to link the project
to the ongoing operations of the performing organization.
The
phase sequence defined by most project life cycles generally involves some form
of technology transfer or handoff such as requirements to design, construction
to operations, or design to manufacturing. Deliverables from the preceding
phase are usually approved before work starts on the next phase. However, a
subsequent phase is sometimes begun prior to approval of the previous phase
deliverables when the risks involved are deemed acceptable. This practice of overlapping
phases is often called fast tracking.
Project
life cycles generally define:
_ What technical work should be done in each phase
(e.g., is the work of the architect part of the definition phase or part of the
execution phase?).
_ Who should be involved in each phase (e.g.,
implementers who need to be involved with requirements and design).
Project
life-cycle descriptions may be very general or very detailed. Highly detailed
descriptions may have numerous forms, charts, and checklists to provide structure
and consistency. Such detailed approaches are often called project
management methodologies.
Most
project life-cycle descriptions share a number of common characteristics:
_ Cost and staffing levels are low at the start, higher
toward the end, and drop rapidly as the project draws to a conclusion. This
pattern is illustrated in Figure 2-1.
_ The probability of successfully completing the project
is lowest, and hence risk and uncertainty are highest, at the start of the
project. The probability of successful completion generally gets progressively
higher as the project continues.
_ The ability of the stakeholders to influence the final
characteristics of the project’s product and the final cost of the project is
highest at the start and gets progressively lower as the project continues. A
major contributor to this phenomenon is that the cost of changes and error
correction generally increases as the project continues.
Care
should be taken to distinguish the project life cycle from theproduct life
cycle. For example, a project undertaken to bring a new desktop computer to
market is but one phase or stage of the product life cycle.
Although
many project life cycles have similar phase names with similar deliverables
required, few are identical. Most have four or five phases, but some have nine
or more. Even within a single application area, there can be significant
variations— one organization’s software development life cycle may have a
single design phase while another’s has separate phases for functional and
detail design.
Subprojects
within projects may also have distinct project life cycles. For example, an
architectural firm hired to design a new office building is first involved in
the owner’s definition phase when doing the design, and in the owner’s
implementation phase when supporting the construction effort. The architect’s
design project, however, will have its own series of phases from conceptual
development through definition and implementation to closure. The architect may
even treat designing the facility and supporting the construction as separate
projects with their own distinct phases.
2.1.3
Representative Project Life Cycles
The
following project life cycles have been chosen to illustrate the diversity of
approaches in use. The examples shown are typical; they are neither recommended
nor preferred. In each case, the phase names and major deliverables are those
described by the author for each of the figures.
Defense
acquisition. The United States Department of Defense
Instruction 5000.2 in Final Coordination Draft, April 2000, describes a series
of acquisition milestones and phases as illustrated in Figure 2-2.
_ Concept and technology development—paper studies of
alternative concepts for meeting a mission need; development of
subsystems/components and concept/ technology demonstration of new system
concepts. Ends with selection of a system architecture and a mature technology
to be used.
_ System development and demonstration—system
integration; risk reduction; demonstration of engineering development models;
development and early operational test and evaluation. Ends with system demonstration
in an operational environment.
_ Production and deployment—low rate initial production
(LRIP); complete development of manufacturing capability; phase overlaps with
ongoing operations and support.
_ Support—this phase is part of the product life
cycle, but is really ongoing management. Various projects may
be conducted during this phase to improve capability, correct defects, etc.
Construction. Adapted from Morris (1), describes a construction
project life cycle, as illustrated in Figure 2-3.
_ Feasibility—project formulation, feasibility studies,
and strategy design and approval. A go/no-go decision is made at the end of
this phase.
_ Planning and design—base design, cost and schedule,
contract terms and conditions, and detailed planning. Major contracts are let
at the end of this phase.
_ Construction—manufacturing, delivery, civil works,
installation, and testing. The facility is substantially complete at the end of
this phase.
_ Turnover and startup—final testing and maintenance.
The facility is in full operation at the end of this phase.
Pharmaceuticals. Murphy (2) describes a project life cycle for
pharmaceutical new product development in the United States, as illustrated in Figure
2-4.
_ Discovery and screening—includes basic and applied
research to identify candidates for preclinical testing.
_ Preclinical development—includes laboratory and animal
testing to determine safety and efficacy, as well as preparation and filing of
an Investigational New Drug (IND) application.
_ Registration(s) workup—includes Clinical Phase I, II,
and III tests, as well as preparation and filing of a New Drug Application
(NDA).
_ Postsubmission activity—includes additional work as
required to support Food and Drug Administration review of the NDA.
Software
development. There are a number of software life-cycle
models in use such as the waterfall model. Muench, et al. (3) describe a spiral
model for software development with four cycles and four quadrants, as
illustrated in Figure 2-5.
_ Proof-of-concept cycle—capture business requirements,
define goals for proof of concept, produce conceptual system design and logic
design, and construct the proof of concept, produce acceptance test plans,
conduct risk analysis, and make recommendations.
_ First-build cycle—derive system requirements, define
goals for first build, produce logical system design, design and construct the
first build, produce system test plans, evaluate the first build, and make
recommendations.
_ Second-build cycle—derive subsystem requirements,
define goals for second build, produce physical design, construct the second
build, produce subsystem test plans, evaluate the second build, and make
recommendations.
_ Final cycle—complete unit requirements and final
design, construct final build, and perform unit, subsystem, system, and
acceptance tests.
2.2
PROJECT STAKEHOLDERS
Project
stakeholders are individuals and organizations that are
actively involved in the project, or whose interests may be positively or
negatively affected as a result of project execution or project completion;
they may also exert influence over the project and its results. The project
management team must identify the stakeholders, determine their requirements,
and then manage and influence those requirements to ensure a successful
project. Stakeholder identification is often especially difficult. For example,
is an assembly-line worker whose future employment depends on the outcome of a
new product-design project a stakeholder?
Key
stakeholders on every project include:
_ Project manager—the individual responsible for
managing the project.
_ Customer—the individual or organization that will use
the project’s product. There may be multiple layers of customers. For example,
the customers for a new pharmaceutical product may include the doctors who
prescribe it, the patients who take it, and the insurers who pay for it. In some
application areas, customer and user are
synonymous, while in others customer refers to the entity purchasing the
project’s results and users are those who will directly use the project’s
product.
_ Performing organization—the enterprise whose employees
are most directly involved in doing the work of the project.
_ Project team members—the group that is performing the
work of the project.
_ Sponsor—the individual or group within or external to
the performing organization that provides the financial resources, in cash or
in kind, for the project.
In
addition to these, there are many different names and categories of project
stakeholders—internal and external, owners and funders, sellers and
contractors, team members and their families, government agencies and media
outlets, individual citizens, temporary or permanent lobbying organizations,
and society at large. The naming or grouping of stakeholders is primarily an
aid to identifying which individuals and organizations view themselves as
stakeholders. Stakeholder roles and responsibilities may overlap, as when an
engineering firm provides financing for a plant that it is designing.
Managing
stakeholder expectations may be difficult because stakeholders often have very
different objectives that may come into conflict. For example:
_ The manager of a department that has requested a new
management information system may desire low cost, the system architect may
emphasize technical excellence, and the programming contractor may be most
interested in maximizing its profit.
_ The vice president of research at an electronics firm may define new product success as state-of-the-art technology, the vice president of manufacturing may define it as world-class practices, and the vice president of marketing may be primarily concerned with the number of new features.
_ The owner of a real estate development project may be
focused on timely performance, the local governing body may desire to maximize
tax revenue, an environmental group may wish to minimize adverse environmental
impacts, and nearby residents may hope to relocate the project.
In
general, differences between or among stakeholders should be resolved in favor
of the customer. This does not, however, mean that the needs and expectations
of other stakeholders can or should be disregarded. Finding appropriate
resolutions to such differences can be one of the major challenges of project
management.
2.3
ORGANIZATIONAL INFLUENCES
Projects
are typically part of an organization larger than the project—corporations,
government agencies, health-care institutions, international bodies,
professional associations, and others. Even when the project is the
organization (joint ventures, partnering), the project will still be influenced
by the organization or organizations that set it up. The maturity of the
organization with respect to its project management systems, culture, style,
organizational structure, and project management office can also influence the
project. The following sections describe key aspects of these larger
organizational structures that are likely to influence the project.
2.3.1
Organizational Systems
Project-based
organizations are those whose operations consist primarily of projects. These
organizations fall into two categories:
_ Organizations that derive their revenue primarily from
performing projects for others—architectural firms, engineering firms,
consultants, construction contractors, government contractors, nongovernmental
organizations, etc.
_ Organizations that have adopted management by
projects (see Section 1.3).
These
organizations tend to have management systems in place to facilitate project
management. For example, their financial systems are often specifically
designed for accounting, tracking, and reporting on multiple simultaneous
projects.
Nonproject-based
organizations often lack management systems designed to support project needs
efficiently and effectively. The absence of project-oriented systems usually
makes project management more difficult. In some cases, nonproject- based
organizations will have departments or other subunits that operate as
project-based organizations with systems to match.
The
project management team should be acutely aware of how the organization’s
systems affect the project. For example, if the organization rewards its
functional managers for charging staff time to projects, then the project
management team may need to implement controls to ensure that assigned staff
members are being used effectively on the project.
2.3.2
Organizational Cultures and Styles
Most
organizations have developed unique and describable cultures. These cultures
are reflected in their shared values, norms, beliefs, and expectations; in
their policies and procedures; in their view of authority relationships; and in
numerous other factors. Organizational cultures often have a direct influence
on the project. For example:
_ A team proposing an unusual or high-risk approach is
more likely to secure approval in an aggressive or entrepreneurial
organization.
_ A project manager with a highly participative style is
apt to encounter problems in a rigidly hierarchical organization, while a
project manager with an authoritarian style will be equally challenged in a
participative organization.
2.3.3
Organizational Structure
The
structure of the performing organization often constrains the availability of
or terms under which resources become available to the project. Organizational
structures can be characterized as spanning a spectrum from functional to projectized,
with a variety of matrix structures in between. Figure 2-6 shows
key projectrelated characteristics of the major types of enterprise
organizational structures. Project organization is discussed in Section 9.1,
Organizational Planning.
The
classic functional organization, shown in Figure 2-7,
is a hierarchy where each employee has one clear superior. Staff members are
grouped by specialty, such as production, marketing, engineering, and
accounting at the top level, with engineering further subdivided into
functional organizations that support the business of the larger organization
(e.g., mechanical and electrical). Functional organizations still have
projects, but the perceived scope of the project is limited to the boundaries
of the function: the engineering department in a functional organization will
do its work independent of the manufacturing or marketing departments.
For
example, when a new product development is undertaken in a purely functional
organization, the design phase is often called a design project and
includes only engineering department staff. If questions about manufacturing
arise, they are passed up the hierarchy to the department head, who consults
with the head of the manufacturing department. The engineering department head
then passes the answer back down the hierarchy to the engineering project
manager.
At
the opposite end of the spectrum is the projectized organization,
shown in Figure 2-8. In a projectized organization, team members
are often collocated. Most of the organization’s resources are involved in
project work, and project managers have a great deal of independence and
authority. Projectized organizations often have organizational units called
departments, but these groups either report directly to the project manager or
provide support services to the various projects.
Matrix
organizations, as shown in Figures 2-9 through 2-11,
are a blend of functional and projectized characteristics. Weak matrices
maintain many of the characteristics of a functional organization, and the
project manager role is more that of a coordinator or expediter than that of a
manager. In similar fashion, strong matrices have many of the characteristics
of the projectized organization—full-time project managers with considerable
authority and fulltime project administrative staff.
Most
modern organizations involve all these structures at various levels, as shown
in Figure 2-12. For example, even a fundamentally functional
organization may create a special project team to handle a critical project.
Such a team may have many of the characteristics of a project in a projectized
organization. The team may include full-time staff from different functional
departments, it may develop its own set of operating procedures, and it may
operate outside the standard, formalized reporting structure.
2.3.4
Project Office
There
is a range of uses for what constitutes a project office. A project office may
operate on a continuum from providing support functions to project managers in
the form of training, software, templates, etc. To actually being responsible
for the results of the project.
2.4
KEY GENERAL MANAGEMENT SKILLS
General
management is a broad subject dealing with every
aspect of managing an ongoing enterprise. Among other topics, it includes:
_ Finance and accounting, sales and marketing, research
and development, and manufacturing and distribution.
_ Strategic planning, tactical planning, and operational
planning.
_ Organizational structures, organizational behavior,
personnel administration, compensation, benefits, and career paths.
_ Managing work relationships through motivation,
delegation, supervision, team building, conflict management, and other
techniques.
_ Managing oneself through personal time management,
stress management, and other techniques.
General
management skills provide much of the foundation for building project
management skills. They are often essential for the project manager. On any
given project, skill in any number of general management areas may be required.
This section describes key general management skills that are highly likely
to affect most projectsand that are not covered elsewhere in this document.
These
skills are well documented in the general management literature, and their
application is fundamentally the same on a project.
There
are also many general management skills that are relevant only on certain
projects or in certain application areas. For example, team member safety is
critical on virtually all construction projects and of little concern on most
software development projects.
2.4.1
Leading
Kotter
(4) distinguishes between leading and managing while
emphasizing the need for both: one without the other is likely to produce poor
results. He says that managing is primarily concerned with “consistently
producing key results expected by stakeholders,” while leading involves:
_ Establishing direction—developing both a vision of the
future and strategies for producing the changes needed to achieve that vision.
_ Aligning people—communicating the vision by words and
deeds to all those whose cooperation may be needed to achieve the vision.
_ Motivating and inspiring—helping people energize
themselves to overcome political, bureaucratic, and resource barriers to
change.
On
a project, particularly a larger project, the project manager is generally
expected to be the project’s leader as well. Leadership is not, however,
limited to the project manager: it may be demonstrated by many different
individuals at many different times during the project. Leadership must be
demonstrated
at
all levels of the project (project leadership, technical leadership, and team
leadership).
2.4.2
Communicating
Communicating involves the exchange of information. The sender is
responsible for making the information clear, unambiguous, and complete so that
the receiver can receive it correctly. The receiver is responsible for making
sure that the information is received in its entirety and understood correctly.
Communicating has many dimensions:
_ Written and oral, listening and speaking.
_ Internal (within the project) and external (to the
customer, the media, the public, etc.).
_ Formal (reports, briefings, etc.) and informal (memos,
ad hoc conversations, etc.).
_ Vertical (up and down the organization) and horizontal
(with peers and partner organization).
The
general management skill of communicating is related to, but not the same as,
Project Communications Management (described in Chapter 10). Communicating is
the broader subject and involves a substantial body of knowledge that is not
unique to the project context, for example:
_ Sender-receiver models—feedback loops, barriers to
communications, etc.
_ Choice of media—when to communicate in writing, when
to communicate orally, when to write an informal memo, when to write a formal
report, etc.
_ Writing style—active versus passive voice, sentence
structure, word choice, etc.
_ Presentation techniques—body language, design of
visual aids, etc.
_ Meeting management techniques—preparing an agenda,
dealing with conflict, etc.
Project
Communications Management is the application of these broad concepts to the
specific needs of a project—for example, deciding how, when, in what form, and
to whom to report project performance.
2.4.3
Negotiating
Negotiating involves conferring with others to come to terms with
them or reach an agreement. Agreements may be negotiated directly or with
assistance; mediation and arbitration are two types of assisted negotiation.
Negotiations
occur around many issues, at many times, and at many levels of the project.
During the course of a typical project, project staff is likely to negotiate
for any or all of the following:
_ Scope, cost, and schedule objectives.
_ Changes to scope, cost, or schedule.
_ Contract terms and conditions.
_ Assignments.
_ Resources.
2.4.4
Problem Solving
Problem
solving involves a combination of problem
definition and decision-making.
Problem
definition requires distinguishing between causes and
symptoms. Problems may be internal (a key employee is reassigned to another
project) or external (a permit required to begin work is delayed). Problems may
be technical (differences of opinion about the best way to design a product),
managerial (a functional group is not producing according to plan), or
interpersonal (personality or style clashes).
Decision-making includes analyzing the problem to identify viable
solutions, and then making a choice from among them. Decisions can be made or
obtained (from the customer, from the team, or from a functional manager). Once
made, decisions must be implemented. Decisions also have a time element to
them—the “right” decision may not be the “best” decision if it is made too
early or too late.
2.4.5
Influencing the Organization
Influencing
the organization involves
the ability to “get things done.” It requires an understanding of both the
formal and informal structures of all the organizations involved—the performing
organization, customer, partners, contractors, and numerous others, as
appropriate. Influencing the organization also requires an understanding of the
mechanics of power and politics.
Both
power and politics are used here in their positive senses. Pfeffer (5) defines
power as “the potential ability to influence behavior, to change the course of
events, to overcome resistance, and to get people to do things that they would
not otherwise do.” In similar fashion, Eccles et al. (6) say that “politics is
about getting collective action from a group of people who may have quite
different interests. It is about being willing to use conflict and disorder
creatively. The negative sense, of course, derives from the fact that attempts
to reconcile these interests result in power struggles and organizational games
that can sometimes take on a thoroughly unproductive life of their own.”
2.5
SOCIAL-ECONOMIC-ENVIRONMENTAL INFLUENCES
Like
general management, socioeconomic influences include a wide
range of topics and issues. The project management team must understand that
current conditions and trends in this area may have a major effect on its
project: a small change here can translate, usually with a time lag, into
cataclysmic upheavals in the project itself. Of the many potential
socioeconomic influences, several major categories that frequently affect projects
are described briefly below.
2.5.1
Standards and Regulations
The
International Organization for Standardization (ISO) differentiates between
standards and regulations as follows (7):
_ A standard is a “document approved by
a recognized body, that provides, for common and repeated use, rules,
guidelines, or characteristics for products, processes or services with which
compliance is not mandatory.” There are numerous standards in use covering
everything from thermal stability of hydraulic fluids to the size of computer
diskettes.
_ A regulation is a “document, which
lays down product, process or service characteristics, including the applicable
administrative provisions, with which compliance is mandatory.” Building codes
are an example of regulations.
Care
must be used in discussing standards and regulations since there is a vast gray
area between the two; for example:
_ Standards often begin as guidelines that describe a
preferred approach, and later, with widespread adoption, become de
factoregulations (e.g., the use of the Critical Path Method for scheduling
major construction projects).
_ Compliance may be mandated at different levels (e.g.,
by a government agency, by the management of the performing organization, or by
the project management team).
For
many projects, standards and regulations (by whatever definition) are well
known, and project plans can reflect their effects. In other cases, the
influence is unknown or uncertain and must be considered under Project Risk
Management (described in Chapter 11).
2.5.2
Internationalization
As
more and more organizations engage in work that spans national boundaries, more
and more projects span national boundaries as well. In addition to the
traditional concerns of scope, cost, time, and quality, the project management
team must also consider the effect of time-zone differences, national and
regional holidays, travel requirements for face-to-face meetings, the logistics
of teleconferencing, and often volatile political differences.
2.5.3
Cultural Influences
Culture
is the “totality of socially transmitted behavior patterns, arts, beliefs,
institutions, and all other products of human work and thought” (8). Every
project must operate within a context of one or more cultural norms. This area
of influence includes political, economic, demographic, educational, ethical,
ethnic, religious, and other areas of practice, belief, and attitudes that
affect the way that people and organizations interact.
2.5.4
Social-Economic-Environmental Sustainability
Virtually all projects are planned and
implemented in a social, economic, and environmental context, and have intended
and unintended positive and/or negative impacts. Organizations are increasingly
accountable for impacts resulting from a project (e.g., accidental destruction
of archeological sites in a road construction project), as well as for the
effects of a project on people, the economy, and the environment long after it
has been completed (e.g., a roadway can facilitate the access to and destruction
of a once pristine environment).
sumber :
sumber :
Project
Management Institute, “A Guide To The Project Management Body Of Knowledge”,
Newton Square, USA, 1996.
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